Psychonauts and a Sackboy

Psychonauts and Sackpeople
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Psychonauts
Whispering Rock Psychic Summer Camp, Tim Schafer's brain, IGN

When a video game manages to incorporate the Milkman Conspiracy, emotional baggage (literally), cobwebs (of the mind), camp counselors, and psychic powers, you know it's something special.

  • GameSpot: "The whole look of the game feels like the unholy love child of Tim Burton and a Pixar animation team, and it's just wonderful stuff...anyone looking for a fun and whimsical adventure with a brilliant presentation and a fantastic story will find just that in Psychonauts."
  • Electronic Gaming Monthly: "Anyone who doesn't fall for the unique characters, hilarious dialogue, and brilliantly conceived environments of Psychonauts has no soul. The James Brown of games, Psychonauts' personality overcomes its flaws."
© 2004 Double Fine Productions, Inc.
a Sackboy

Don't tell me they aren't adorable. And don't tell me you don't want one. And just look at their individuality! Go-go boots are so mod.

The Individuality of Sackpersons
©2008 Sony Computer Entertainment America Inc.

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Go-go boots are so mod.